Grand Theft Auto: San Andreas
Save File Naming and Locations (All Versions but PS2)
All San Andreas save files use the same naming format, except for the PS2 and DE versions.
Saves are named GTASAsf#.b, where # is the save slot number used in the game.
GTASAsf9.b is the mobile autosave slot.
GTASAsf10.b is the mobile resume save slot and is not supported, as the save format is different than other saves.
In the Definitive Edition, save filenames use the .sav extension instead of .b.
For Playstation 2 saves, see the Playstation 2 section below.
Operating System |
Default Save Location |
Windows 2000/XP (PC) |
C:\Documents and Settings\<Your username>\My Documents\GTA San Andreas User Files\ |
Windows Vista & Up (PC) |
C:\Users\<Your username>\Documents\GTA San Andreas User Files\ |
Mac OS X (PC) |
/Users/<Your username>/Library/Application Support/Grand Theft Auto - San Andreas/p_drive/Documents/GTA San Andreas User Files/
You may need to show hidden system files to find this folder.
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iOS (Mobile) |
/var/mobile/Applications/GTASA/Documents/
A thrid-party file browsing app, such as iExplorer or
iFunBox, may be required to access this location.
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Android (Mobile) |
/Android/data/com.rockstargames.gtasa/files/ |
Windows Store (Mobile) |
C:\Users\<Your username>\AppData\Local\Packages\RockstarGames.GrandTheftAutoSanAndreas_3t068xe29zjvp\LocalState\
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Rockstar Launcher (Definitive Edition) |
C:\Users\<Your username>\Documents\Rockstar Games\GTA San Andreas Definitive Edition\Profiles\<8-character string>\
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Supported Platforms & Features
PC
There are several major versions of San Andreas for PC, v1, v2, and DE.
v1 is the original version of the game, before the Hot Coffee scandal.
v2 was released after the Hot Coffee scandal, to remove access to the Hot Coffee content.
The Steam and RSG Launcher version, while sometimes referred to as v3, primarily uses v2 files.
DE is the Definitive Edition released on the Rockstar Games launcher.
For non-DE versions, there are 3 main files whose version differences can affect save files: the exe (gta-sa.exe/gta_sa.exe), the script (data\script\main.scm), and the asset
archive (models\gta3.img).
Some users may have any combination of these, rather that all v1 or all v2. This site can detect versions and convert specific data in save files to help
ensure a save is compatible with your game.
Older Mobile Versions
Mobile 1.05 and Below saves use a different save file format that is difficult to read. Because of this, not many features are available for them.
Playstation 2
You will need special tools to extract PS2 saves from physical PS2 memory cards or virtual PS2 memory cards on PS3.
Check out ps2savetools.com for more info and tools.
When extracted, saves are named in the format # Mission Name.b
, where # is the slot number.
Note that there are 2 spaces between the slot number and the mission name.
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PC (Original) |
PC (Definitive) |
Mobile 1.05- |
Mobile 1.06+ |
PS2 |
Upload/Download Saves |
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General Stats |
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100% Checklist |
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Collectible Map |
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Detect and Change Binary/EXE Version
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Detect and Change Script/SCM Version
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Change IPL Flags Version
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Detect & Fix Zone Glitches
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Fix Erratic Traffic Glitches
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Detect & Move Madd Dogg Mansion Save Disk
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Detect & Fix Disabled Basketball Court Glitch
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Detect & Fix Missing Pool Player Glitch
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Detect & Fix Gym Workout Glitch
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Detect & Undo Peds Riot Cheat
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Detect & Fix Casino Minigames Glitch
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Detect & Remove Stray Radar Blips
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Detect & Fix King in Exile Glitch
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Detect & Fix Ryder's Car Not Spawning
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Detect & Fix Import/Export Crash
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Custom Save Name
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When you save the game, an ID pertaining to the EXE (gta_sa.exe/gta-sa.exe) used is stored in the save.
v1 EXEs will load saves with any EXE ID, even a v2 ID.
v2 EXEs will only load saves with a v2 ID (including the Steam/RSG version).
German v2 EXEs will only load saves with a German v2 ID.
Austrian v2 EXEs will only load saves with a Austrian v2 ID.
Recommended: "Standard 2.0" unless you are using German 2.0 or Austrian 2.0.
This option will allow you to convert the save file to a different script version.
v1 saves will only load when using v1 scripts, and v2 saves will only load when using v2 scripts.
Recommended: Use the script version you currently use. If you are unsure which version you have, you can upload
one of your saves to this site to find out.
Save files contain IPL flags that enable and disable map objects in the game.
The order of the IPL flags is determined by the models\gta3.img file being used when the game is saved.
This site cannot detect your IPL version for you.
Saves will work regardless of which version of gta3.img you use, however there may be glitches, such as
road barriers to other cities still appearing after they should have been removed.
You can check which version of gta3.img you are using by checking it's file size or checksum.
If your gta3.img doesn't match either of these, then your gta3.img is likely modded.
City Barriers
Story Barriers: City barriers will be enabled or disabled depending on mission completion.
Disabled Barriers: City barriers will be removed regardless of mission completion.
Recommended: Find out which version of gta3.img you have or leave unmodified.
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v1 gta3.img |
v2 gta3.img |
Size |
940,064,768 bytes |
937,680,896 bytes |
CRC32 |
c8ccf06f |
c8a97aca |
MD5 |
9282e0df8d7eee3c4a49b44758dd694d |
42a1224aa88741c4f6b40d3d5191b7f0 |
SHA1 |
6a6ab35d08428e581f112680146db41971ced8ed |
77bb6e40a445d3d7393d05a78edbf25401b9f361 |
Traveling outside of the bounds of the game's main map can cause zone information in the save file to become corrupt,
leading to some glitches, such as taxi fares not appearing, map areas being labeled incorrectly, or the Mike Toreno
mission not progressing properly.
The zone information is the same across all unmodded games.
Recommended: "Yes" if detected.
More Info
A glitch in the game can cause traffic to behave oddly as you spend more and more time playing
(total time played across multiple sessions, such as 150+ hours).
Behavior includes traffic vehicles driving backwards, through each other, or in the air.
The glitch gets worse over time and can be fixed by resetting various timers and a few variables in the save file.
This site cannot detect the glitch for you.
Recommended: "Yes" if you are experiencing these glitches.
More Info
This save disk can cause basketball courts to be disabled because it is too close to a nearby court.
The disk can be moved to one of the rooms in the hallway not far from it's original position. This places it far enough away to avoid the glitch.
Recommended: "Yes" if disk is in default location.
More Info
This glitch occurs when you save near a basketball court and prevents you from using them.
This most commonly happens when saving at Madd Dogg's mansion.
Recommended: "Yes" if detected.
More Info
This glitch occurs when you save near a pool table and prevents you from using them.
This should only occur in modded games, or possibly autosaves on versions of the game that have autosaves.
Recommended: "Yes" if detected.
More Info
The exact cause of this glitch is unknown, however it causes some missions to either refuse to start or crash the game when starting.
Recommended: "Yes" if detected.
This glitch is present if you are unable to use gym equipment and receive the message "You have worked out enough for today, come back tomorrow!" even after returning the next day.
Recommended: "Yes" if you experience glitch.
More Info
Using the Peds Riot cheat (AJLOJYQY or ROUGHNEIGHBOURHOOD on PC), can cause some NPCs to behave incorrectly during some missions, such as Madd Dogg.
Recommended: "Yes" if detected.
More Info &
Even More Info
This attempts to fix a glitch that causes casino minigames to become unavailable after suspending the game while a minigame is being played.
Recommended: "Yes" if detected and you are experiencing this glitch.
More Info
This will detect and remove stray radar blips from your save file.
Recommended: "Yes" if detected and you are experiencing this glitch.
This attempts to fix a complex glitch that causes the game to crash when the player approaches the San Fierro docks.
Recommended: "Yes" if detected and you are experiencing this crash.
More Info
This option allows you to change the save name that appears in the game's save slot menus.
Save names can be up to 100 characters long. GXT color codes are allowed.
Be aware that non-standard characters can cause glitches in the save menus and may not display correctly.
This fixes a glitch that occurs if the player dies during the phone call after the King in Exile cutscene. If this happens, the player will
be softlocked because the King in Exile mission is complete, but the end of the phone call unlocks the next mission and updates the map markers.
This fix will reset King in Exile, allowing the player to trigger it and the phone call again.
Reloading an earlier save is preferred if possible, as this fix is currently experimental and should be a last resort.
Recommended: "Yes" if detected.
Ryder's car, a Brown Picador with "SHERM" on the front license plate, can spawn in the driveway of his house. However, some missions where he is
involved will disable the spawner. Only two of these missions will re-enable it, but the others won't. Thus depending on what order the missions are
completed in, the car may never spawn again. This fix will re-enable the spawner.
Recommended: "Yes" if detected.
This attempts to fix a crash that happens when loading a save that was saved too close to the Import/Export blackboard at the San Fiero docks.
This only happens in modded games that allow saving in non-vanilla locations, however some mods might cause additional issues that make this fix ineffective.
Recommended: "Yes" if detected.
There are two versions of the Definitive Edition games that have an effect on the save files.
1.0x
1.0x is any version of the game before the November 12, 2024 update. 1.0x games cannot load 1.1x save files.
1.1x
1.1x is any version of the game on or after the November 12, 2024 1.112 update. This update made major changes to the save files. 1.1x games can load 1.0x save files, but will save them as 1.1x save files.